facelift: fleet constellation hero + Bat-Computer type/token layer
Chakra Petch site-wide (300-700) + JetBrains Mono variable, all self-hosted (CSP zero-external holds). Token layer gains the mock-exact text tiers, glass panel, cyan-tinted borders, glows, tighter radii; light 'blueprint' variants included. New Constellation.astro: the six real nodes as IC chips on dual-trace PCB paths (cyan out / magenta back, dasharray packets), radar ring on the cave hub, vias at bends - pure SVG + scoped CSS keyframes, full reduced-motion fallback. Hero rebuilt: scrim stack + masked grid over the board art, two-line gradient nameplate, typing bar cycling six real fleet facts via the external site.js (facts from src/data/fleet.ts), scroll indicator. Facts wrap, never clip.
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Copyright 2020 The JetBrains Mono Project Authors (https://github.com/JetBrains/JetBrainsMono)
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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https://openfontlicense.org
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
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with others.
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names are not used by derivative works. The fonts and derivatives,
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-1
@@ -38,9 +38,51 @@
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});
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}
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// --- Hero typing loop (fleet facts) -------------------------------------
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// Facts arrive via a data attribute (no inline JS → script-src 'self' holds).
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// Reduced motion or JS-off: the first fact renders statically from markup.
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var factBox = document.getElementById("fleet-fact");
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var factText = document.getElementById("fleet-fact-text");
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var reduced = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
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if (factBox && factText && !reduced) {
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var facts;
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try {
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facts = JSON.parse(factBox.dataset.facts || "[]");
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} catch (e) {
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facts = [];
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}
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if (facts.length > 1) {
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var fi = 0; // current fact
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var ci = facts[0].length; // start fully typed (matches SSR markup)
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var deleting = false;
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var tick = function () {
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var fact = facts[fi];
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if (!deleting && ci === fact.length) {
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// hold at end of fact, then start the next
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deleting = true;
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setTimeout(tick, 3200);
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return;
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}
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if (deleting) {
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// swap instantly to the next fact (clean cut, like a terminal)
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deleting = false;
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fi = (fi + 1) % facts.length;
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ci = 0;
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factText.textContent = "";
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setTimeout(tick, 260);
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return;
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}
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ci++;
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factText.textContent = facts[fi].slice(0, ci);
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setTimeout(tick, 45);
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};
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setTimeout(tick, 3200);
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}
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}
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// Scroll reveals, hero entrance, backdrop parallax, scroll-progress bar,
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// nav underline and button springs all live in the Motion layer
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// (src/scripts/anim.ts → bundled /_astro/*.js). This file owns only the
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// pre-paint theme so it can stay a tiny blocking <head> script.
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// pre-paint theme + the typing loop so it stays a tiny blocking <head> script.
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});
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})();
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