# Scene prompt - Appendix: the dependency ledger (optional STILL - three supporting cast)

This page is DOM-only by design; this hero is OPTIONAL dressing. It is a STILL - never
scrubbed, never sliced - so composition matters more than separation mechanics, but the
house contract stays so it sits beside the arc scenes as one family. The three objects
deliberately ECHO silhouettes from the arc heroes: the etched crystal slab (Course VI's
repo), the armoured vault cube (Course VI's secret store), the squat way-station block
(Course VII's mirror). Curate for family resemblance.
Generate ~4 at 16:9, curate with the reject checklist, save to disk for pickup.

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Dark technical exploded-view illustration in a cinematic sci-fi engineering style.
Solid near-black deep void background, hex #070b14 - completely clean: no stars, no grid,
no texture, no particles behind or around the objects. Matte dark metal-and-glass surfaces
with glowing neon edge lighting: primary cyan #3fbaf5, secondary magenta #e879f9 accents,
cool white rim highlights. Camera: fixed 30-degree isometric angle, subject perfectly
centered with generous empty margins on all sides. Even studio lighting, no vignette,
no lens flare, no depth-of-field blur. ABSOLUTELY NO text, no letters, no numbers, no
words, no code, no glyphs, no labels, no arrows, no callout lines, no UI elements
anywhere in the image - every surface marking must be an abstract geometric pattern
only. Every component is fully separated from its neighbours by generous gaps of pure
void - nothing touching, nothing overlapping, and no beams, cables, or connectors
spanning between the separated parts.

The subject: a calm museum-piece portrait of three machines in a loose triangular
arrangement, each floating alone in void with generous space between them - three
supporting pillars at rest, presented for inspection rather than caught mid-explosion.

Upper left: a faceted crystal slab of dark glass, its surface etched with a fine
branching lattice pattern glowing soft cyan - frozen forks of recorded history.

Upper right: a small heavily armoured vault cube - layered dark plates, dense and
sealed, with one thin amber-white glowing seam around its middle.

Lower centre, slightly larger than the other two: a squat wide way-station block -
heavy, low, cache-like, with a broad warm cyan glowing intake recess on one face and
thick armoured sides.

The three sit in quiet balance, none touching, none dominant, a matched set from the
same machine world.

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## Build-side notes (not part of the prompt)

- **Usage:** page header still for the dependency-ledger appendix - rendered ONCE,
  static, no slice manifest, no scrub. WebP <=250KB (smaller than scene budget - it is
  dressing, not a set-piece). If it never generates, the page ships DOM-only as
  designed - this prompt is a nice-to-have, not a gate.
- **Family check at curation:** the three silhouettes should read as the SAME objects
  from the Course VI and VII heroes (repo crystal, vault cube, mirror way-station) -
  reject candidates that invent new shapes, even pretty ones. The teaching point is
  recognition: "you have met these three before."
- **Legend mapping (alt text):** crystal "GitHub - where the desired state lives" /
  vault "Azure Key Vault - where the secret values live" / way-station "zot - where
  the fleet pulls from".
- **Watermark:** Gemini sparkle bottom-right - strip before use (ffmpeg delogo).
