# Scene prompt - Course 00: terminal surround (M5 - DOM bezel owns the text)

The CRT terminal itself is DOM-drawn; this hero only DRESSES the scene around it. The
composition rule is therefore inverted from every other scene: the centre must stay EMPTY.
Generate ~4 at 16:9, curate with the reject checklist, save to disk for pickup.

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Dark technical exploded-view illustration in a cinematic sci-fi engineering style.
Solid near-black deep void background, hex #070b14 - completely clean: no stars, no grid,
no texture, no particles behind or around the objects. Matte dark metal-and-glass surfaces
with glowing neon edge lighting: primary cyan #3fbaf5, secondary magenta #e879f9 accents,
cool white rim highlights. Even studio lighting, no vignette, no lens flare,
no depth-of-field blur. ABSOLUTELY NO text, no letters, no numbers, no words, no code,
no glyphs, no labels, no arrows, no callout lines, no UI elements anywhere in the image -
every surface marking must be an abstract geometric pattern only. Every component is fully
separated from its neighbours by generous gaps of pure void - nothing touching, nothing
overlapping, and no beams, cables, or connectors spanning between the separated parts.

The subject: six dark angular machine fragments - broken armour plates, chamfered metal
shards, and slim engineering brackets with glowing cyan edge seams and occasional magenta
accents - floating in a loose ring near the OUTER EDGES of the frame, as if a machine
casing has just blown apart outward. The exact centre of the frame is a large empty
rectangular region of pure void, roughly half the frame wide and half the frame tall,
with absolutely nothing inside it and nothing crossing into it. The fragments are
distributed around that empty centre: top-left, top-right, left, right, bottom-left,
bottom-right. Each fragment floats alone, fully surrounded by void, angled as if caught
mid-explosion, drifting away from the empty centre.

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## Build-side notes (not part of the prompt)

- **Deviation from the master block:** "subject perfectly centered" is replaced by the
  empty-centre rule above - the DOM CRT bezel occupies the centre rect and owns all text.
  30-degree iso camera is dropped too: fragments are free-floating, no ground plane.
- **Slice plan:** ~6 polygons, one per fragment. At rest the fragments sit at their hero
  positions framing the terminal; on scroll they fly OUTWARD past the frame edge while the
  DOM terminal does its own shard-shatter (P1b). Outward travel past the hero layout is
  SAFE in this scene only: the fragments never overlap in the hero, so no slice carries a
  hidden bite. The clamp rule still applies to every other scene.
- **Registration:** the bezel's text rect anchors to the DOM grid, never to pixels in this
  image. The empty-centre rect in the hero just has to be COMFORTABLY larger than the
  bezel at every width (360-1440px check at P1b).
- **Legend mapping:** none - Course 00 has no legend; the terminal copy carries the scene.
- **Watermark:** Gemini sparkle bottom-right - strip with
  `bztmon-site/scripts/dewatermark.mjs` before slicing.
