# Scene prompt - Course VIII: the Helm press (chart + contexts -> renders, schema gate)

Delivery arc scene C. Seven parts; the rejected sheet stopped BEHIND the gate is the
Move 3 argument - curate hard for it. The press face must show clearly EMPTY voids
(the "holes" a template leaves for values).
Generate ~4 at 16:9, curate with the reject checklist, save to disk for pickup.

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Dark technical exploded-view illustration in a cinematic sci-fi engineering style.
Solid near-black deep void background, hex #070b14 - completely clean: no stars, no grid,
no texture, no particles behind or around the objects. Matte dark metal-and-glass surfaces
with glowing neon edge lighting: primary cyan #3fbaf5, secondary magenta #e879f9 accents,
cool white rim highlights. Camera: fixed 30-degree isometric angle, subject perfectly
centered with generous empty margins on all sides. Even studio lighting, no vignette,
no lens flare, no depth-of-field blur. ABSOLUTELY NO text, no letters, no numbers, no
words, no code, no glyphs, no labels, no arrows, no callout lines, no UI elements
anywhere in the image - every surface marking must be an abstract geometric pattern
only. Every component is fully separated from its neighbours by generous gaps of pure
void - nothing touching, nothing overlapping, and no beams, cables, or connectors
spanning between the separated parts.

The subject: an exploded pressing-works arranged around one central machine, every
piece floating alone in void.

Centre: a large engraved press plate - a thick dark slab held at the isometric angle,
its upper face carrying an elegant abstract lattice of rectangular RECESSED VOIDS,
clearly empty sockets waiting to be filled, their inner walls glowing faint cyan.

Feeding in from the left, in a loose arc: three compact faceted crystals of glowing
cyan glass - small, dense, jewel-like, one subtly larger than the other two, each
floating alone.

Fanned out to the right: three thin rigid rendered sheets, identical in outline and
framework pattern, but each carrying a different small accent motif glowing a different
hue (one cyan, one white, one magenta) - same shape, different filling.

Below the press, off-centre: a low chamfered gate wedge of dark metal with a single
amber-white glowing edge, calm and final.

Behind the gate wedge, stopped short of it, tilted and dim: one more sheet - grey,
unlit, visibly incomplete, its framework pattern broken by dark gaps.

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## Build-side notes (not part of the prompt)

- **Slice plan:** 7 polygons - press plate, three values crystals, rendered-sheet fan
  (three sheets as ONE slice if cuts get tight - judge at slicing), schema gate wedge,
  rejected sheet. Collapse draws crystals + sheets into the press (one machine at
  rest); the rejected sheet collapses BEHIND the gate and never crosses it. Clamp at
  hero.
- **Legend mapping:** press "the chart - a function with holes" / crystals "per-cluster
  values contexts - the cluster's voice" / sheets "renders: same shape, different
  numbers - review the render, not just the template" / gate "values.schema.json +
  required - absence fails at render time" / rejected sheet "the render that refuses -
  the failure you want".
- **Watermark:** Gemini sparkle bottom-right - strip before slicing (ffmpeg delogo).
