diff --git a/prompts/13-intro-establishing-shot.md b/prompts/13-intro-establishing-shot.md new file mode 100644 index 0000000..61c9fe4 --- /dev/null +++ b/prompts/13-intro-establishing-shot.md @@ -0,0 +1,51 @@ +# Scene prompt - Intro: the establishing shot (masthead backdrop) + +The one image the site opens on, behind the title. It is NOT a course scene: nothing gets sliced +here, so the usual "generous void gaps between parts" rule relaxes. What it must do is read at a +GLANCE as "a machine world seen from a distance", sit far enough back that white title text stays +legible over it, and use the same materials as every course so the page feels like one object. + +Composition rule for this one: the CENTRE-TOP THIRD stays dark and quiet (the headline lives +there). Weight the interest low and wide. +Generate ~4 at 16:9, curate with the reject checklist, save to disk for pickup. + +--- + +Dark technical exploded-view illustration in a cinematic sci-fi engineering style. +Solid near-black deep void background, hex #070b14 - completely clean: no stars, no grid, +no texture, no particles behind or around the objects. Matte dark metal-and-glass surfaces +with glowing neon edge lighting: primary cyan #3fbaf5, secondary magenta #e879f9 accents, +cool white rim highlights. Camera: fixed 30-degree isometric angle, even studio lighting, no +vignette, no lens flare, no depth-of-field blur. ABSOLUTELY NO text, no letters, no numbers, no +words, no code, no glyphs, no labels, no arrows, no callout lines, no UI elements anywhere in the +image - every surface marking must be an abstract geometric pattern only. + +The subject: a wide establishing view of an entire machine world, seen from far away and slightly +above, as if the whole facility has been taken apart and left floating in the dark. Across the +lower two thirds of the frame, a loose archipelago of small dark machine forms drifts in the void +with generous space between them: flat stacked slabs, a few chamfered cubes, a ringed cylinder, a +faceted geodesic sphere lit from within, an open doorframe arch, a low armoured vault box, and +several thin plates tumbling at angles. Each object is small in frame - none dominant - each +picked out by fine cyan edge light with occasional magenta accents, and each fully surrounded by +void. Scale falls away toward the horizon so the nearer objects are larger and the far ones are +tiny points of cyan light. The upper third of the frame is almost entirely empty void, with only +one or two faint distant shapes near the edges. + +--- + +## Build-side notes (not part of the prompt) + +- **Usage:** masthead backdrop for the intro. NOT sliced - it renders as one image behind the + title block, scroll-parallaxed and faded out as the index arrives (motion class = parallax, so + it is disabled entirely under reduced-motion per house-motion-system). +- **Curation gate specific to this image:** hold a light-grey rectangle over the centre-top third; + if the title would be hard to read there, reject the candidate. Busy-centre compositions fail + here even if they look great alone. +- **Family check:** the objects should be recognisable relatives of the course heroes (slabs = + Course I, cubes = Course II workers, sphere = Course V core, arch = Routes, vault = the secret + store). A viewer who scrolls the whole site should feel they have just toured this picture. +- **Processing:** WebP, 1600px wide, target <=180KB (it is a backdrop, quality can sit lower than + a scene hero since text overlays it and it is partly faded in use). +- **Watermark:** Gemini sparkle bottom-right - strip with ffmpeg delogo before use. +- **If it never gets generated:** the intro entrance already ships and works without art; this is + additive, not a blocker.