v3: P2 prompt pack (scenes 00, II-V) + pilot bench - regime detect, HUD, hand scrub
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# Scene prompt - Course 00: terminal surround (M5 - DOM bezel owns the text)
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The CRT terminal itself is DOM-drawn; this hero only DRESSES the scene around it. The
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composition rule is therefore inverted from every other scene: the centre must stay EMPTY.
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Generate ~4 at 16:9, curate with the reject checklist, save to disk for pickup.
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---
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Dark technical exploded-view illustration in a cinematic sci-fi engineering style.
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Solid near-black deep void background, hex #070b14 - completely clean: no stars, no grid,
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no texture, no particles behind or around the objects. Matte dark metal-and-glass surfaces
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with glowing neon edge lighting: primary cyan #3fbaf5, secondary magenta #e879f9 accents,
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cool white rim highlights. Even studio lighting, no vignette, no lens flare,
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no depth-of-field blur. ABSOLUTELY NO text, no letters, no numbers, no words, no code,
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no glyphs, no labels, no arrows, no callout lines, no UI elements anywhere in the image -
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every surface marking must be an abstract geometric pattern only. Every component is fully
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separated from its neighbours by generous gaps of pure void - nothing touching, nothing
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overlapping, and no beams, cables, or connectors spanning between the separated parts.
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The subject: six dark angular machine fragments - broken armour plates, chamfered metal
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shards, and slim engineering brackets with glowing cyan edge seams and occasional magenta
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accents - floating in a loose ring near the OUTER EDGES of the frame, as if a machine
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casing has just blown apart outward. The exact centre of the frame is a large empty
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rectangular region of pure void, roughly half the frame wide and half the frame tall,
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with absolutely nothing inside it and nothing crossing into it. The fragments are
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distributed around that empty centre: top-left, top-right, left, right, bottom-left,
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bottom-right. Each fragment floats alone, fully surrounded by void, angled as if caught
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mid-explosion, drifting away from the empty centre.
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---
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## Build-side notes (not part of the prompt)
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- **Deviation from the master block:** "subject perfectly centered" is replaced by the
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empty-centre rule above - the DOM CRT bezel occupies the centre rect and owns all text.
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30-degree iso camera is dropped too: fragments are free-floating, no ground plane.
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- **Slice plan:** ~6 polygons, one per fragment. At rest the fragments sit at their hero
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positions framing the terminal; on scroll they fly OUTWARD past the frame edge while the
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DOM terminal does its own shard-shatter (P1b). Outward travel past the hero layout is
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SAFE in this scene only: the fragments never overlap in the hero, so no slice carries a
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hidden bite. The clamp rule still applies to every other scene.
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- **Registration:** the bezel's text rect anchors to the DOM grid, never to pixels in this
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image. The empty-centre rect in the hero just has to be COMFORTABLY larger than the
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bezel at every width (360-1440px check at P1b).
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- **Legend mapping:** none - Course 00 has no legend; the terminal copy carries the scene.
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- **Watermark:** Gemini sparkle bottom-right - strip with
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`bztmon-site/scripts/dewatermark.mjs` before slicing.
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