v3: P2 prompt pack (scenes 00, II-V) + pilot bench - regime detect, HUD, hand scrub
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# Scene prompt - Course II scene A: the cluster (decide / run split)
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v2 diagram: CONTROL PLANE slab above NODE 1/2/3 - "decide above, run below". Four parts.
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Generate ~4 at 16:9, curate with the reject checklist, save to disk for pickup.
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---
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Dark technical exploded-view illustration in a cinematic sci-fi engineering style.
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Solid near-black deep void background, hex #070b14 - completely clean: no stars, no grid,
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no texture, no particles behind or around the objects. Matte dark metal-and-glass surfaces
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with glowing neon edge lighting: primary cyan #3fbaf5, secondary magenta #e879f9 accents,
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cool white rim highlights. Camera: fixed 30-degree isometric angle, subject perfectly
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centered with generous empty margins on all sides. Even studio lighting, no vignette,
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no lens flare, no depth-of-field blur. ABSOLUTELY NO text, no letters, no numbers, no
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words, no code, no glyphs, no labels, no arrows, no callout lines, no UI elements
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anywhere in the image - every surface marking must be an abstract geometric pattern
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only. Every component is fully separated from its neighbours by generous gaps of pure
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void - nothing touching, nothing overlapping, and no beams, cables, or connectors
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spanning between the separated parts.
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The subject: a small fleet of four machines floating in the void, mid-explosion.
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At the top: one wide, flat command slab of dark brushed metal, clearly the authority of
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the scene - a strong cyan glowing seam around its edge and a fine glowing lattice pattern
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across its top face, hovering alone with a large gap of void beneath it.
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Below it: a row of three identical compact worker blocks, evenly spaced with generous
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void gaps between them - chunky dark metal cubes, each with a subtle cyan edge glow and
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a single soft magenta accent line, visibly simpler and plainer than the command slab
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above. All three share the same size and design, reading as interchangeable units.
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The four machines are aligned as one formation pulled apart for inspection: one commander
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above, three identical workers below.
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---
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## Build-side notes (not part of the prompt)
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- **Slice plan:** 4 polygons - control plane, node 1, node 2, node 3. Collapse pulls the
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three nodes up and inward toward the slab (formation closes); scrub opens it to the
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hero layout. Travel clamps at the hero - no overshoot.
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- **Legend mapping (v2 terms carried to DOM):** control plane "decides - holds truth,
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schedules, reconciles" / nodes "run pods" / the decide-vs-run split line. Terms:
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declarative intent, reconciliation loop, desired vs actual state.
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- **Watermark:** Gemini sparkle bottom-right - strip with
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`bztmon-site/scripts/dewatermark.mjs` before slicing.
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