v3: P2 prompt pack (scenes 00, II-V) + pilot bench - regime detect, HUD, hand scrub
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# Scene prompt - Course V: OpenShift (a ring of opinions around the same core)
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v2 diagram: the preserve-3d orbit - KUBERNETES CORE circled by SCC / Routes / Operators /
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oc + console / MachineConfig / SNO. Seven parts.
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Generate ~4 at 16:9, curate with the reject checklist, save to disk for pickup.
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---
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Dark technical exploded-view illustration in a cinematic sci-fi engineering style.
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Solid near-black deep void background, hex #070b14 - completely clean: no stars, no grid,
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no texture, no particles behind or around the objects. Matte dark metal-and-glass surfaces
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with glowing neon edge lighting: primary cyan #3fbaf5, secondary magenta #e879f9 accents,
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cool white rim highlights. Camera: fixed 30-degree isometric angle, subject perfectly
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centered with generous empty margins on all sides. Even studio lighting, no vignette,
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no lens flare, no depth-of-field blur. ABSOLUTELY NO text, no letters, no numbers, no
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words, no code, no glyphs, no labels, no arrows, no callout lines, no UI elements
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anywhere in the image - every surface marking must be an abstract geometric pattern
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only. Every component is fully separated from its neighbours by generous gaps of pure
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void - nothing touching, nothing overlapping, and no beams, cables, or connectors
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spanning between the separated parts.
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The subject: one radiant core with six distinct satellite modules spaced evenly around
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it in a wide ring, every object floating alone with generous void between all of them.
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Centre: a glowing reactor core - a faceted geodesic sphere of dark glass panels with
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intense cyan light burning through the seams, the unmistakable heart of the system.
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Around it, six satellites, clockwise from the top, each a different silhouette but the
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same material language of dark metal with neon edge light:
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A raised angular shield plate with a strong magenta rim glow, defensive and imposing.
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A miniature gate arch, a thick open doorframe with a cyan inner glow.
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A cluster of three interlocking rings, gear-like, with soft cyan edges, mid-rotation.
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A slim handheld slab like a thin console tile, its face lit with a faint abstract cyan
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lattice.
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A neat stack of three rigid rectangular plates with amber-white edge seams, immutable
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and orderly.
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A single compact rugged box - small, dense, self-contained, with one bright cyan seam,
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clearly an entire machine shrunk into one unit.
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---
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## Build-side notes (not part of the prompt)
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- **Slice plan:** 7 polygons - core + 6 satellites. Collapse pulls the ring radially
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into the core (the distribution wraps the engine); scrub expands to the hero orbit.
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Radial in-out only - no lateral orbiting motion in v3 (that was v2's spin; slices
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cannot orbit without exposing bites). Clamp at hero.
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- **Legend mapping (v2 terms):** Kubernetes core "same engine underneath" / SCC shield
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"admission: what a pod may BE - restricted-v2, random non-root UID" / Routes arch
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"L7 exposure, pre-Ingress" / Operators rings "OLM - the platform runs itself" /
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oc + console tile "kubectl, extended" / MachineConfig stack "immutable OS, declared
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changes" / SNO box "the whole cluster on one edge box".
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- **Watermark:** Gemini sparkle bottom-right - strip with
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`bztmon-site/scripts/dewatermark.mjs` before slicing.
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