arc: z-order in the slice engine + gitops collapse tune (shard and cluster nests)
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@@ -365,6 +365,7 @@ body:not(.fx) .bench{display:none}
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d.className = "slab";
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d.style.backgroundImage = "url(" + u.flat.src + ")";
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d.style.clipPath = "polygon(" + p.points.map(q => q[0] + "% " + q[1] + "%").join(",") + ")";
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if (p.z) d.style.zIndex = String(p.z);
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u.scene.appendChild(d);
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return d;
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});
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