diff --git a/prompts/12-appendix-dependency-ledger.md b/prompts/12-appendix-dependency-ledger.md new file mode 100644 index 0000000..1199136 --- /dev/null +++ b/prompts/12-appendix-dependency-ledger.md @@ -0,0 +1,58 @@ +# Scene prompt - Appendix: the dependency ledger (optional STILL - three supporting cast) + +This page is DOM-only by design; this hero is OPTIONAL dressing. It is a STILL - never +scrubbed, never sliced - so composition matters more than separation mechanics, but the +house contract stays so it sits beside the arc scenes as one family. The three objects +deliberately ECHO silhouettes from the arc heroes: the etched crystal slab (Course VI's +repo), the armoured vault cube (Course VI's secret store), the squat way-station block +(Course VII's mirror). Curate for family resemblance. +Generate ~4 at 16:9, curate with the reject checklist, save to disk for pickup. + +--- + +Dark technical exploded-view illustration in a cinematic sci-fi engineering style. +Solid near-black deep void background, hex #070b14 - completely clean: no stars, no grid, +no texture, no particles behind or around the objects. Matte dark metal-and-glass surfaces +with glowing neon edge lighting: primary cyan #3fbaf5, secondary magenta #e879f9 accents, +cool white rim highlights. Camera: fixed 30-degree isometric angle, subject perfectly +centered with generous empty margins on all sides. Even studio lighting, no vignette, +no lens flare, no depth-of-field blur. ABSOLUTELY NO text, no letters, no numbers, no +words, no code, no glyphs, no labels, no arrows, no callout lines, no UI elements +anywhere in the image - every surface marking must be an abstract geometric pattern +only. Every component is fully separated from its neighbours by generous gaps of pure +void - nothing touching, nothing overlapping, and no beams, cables, or connectors +spanning between the separated parts. + +The subject: a calm museum-piece portrait of three machines in a loose triangular +arrangement, each floating alone in void with generous space between them - three +supporting pillars at rest, presented for inspection rather than caught mid-explosion. + +Upper left: a faceted crystal slab of dark glass, its surface etched with a fine +branching lattice pattern glowing soft cyan - frozen forks of recorded history. + +Upper right: a small heavily armoured vault cube - layered dark plates, dense and +sealed, with one thin amber-white glowing seam around its middle. + +Lower centre, slightly larger than the other two: a squat wide way-station block - +heavy, low, cache-like, with a broad warm cyan glowing intake recess on one face and +thick armoured sides. + +The three sit in quiet balance, none touching, none dominant, a matched set from the +same machine world. + +--- + +## Build-side notes (not part of the prompt) + +- **Usage:** page header still for the dependency-ledger appendix - rendered ONCE, + static, no slice manifest, no scrub. WebP <=250KB (smaller than scene budget - it is + dressing, not a set-piece). If it never generates, the page ships DOM-only as + designed - this prompt is a nice-to-have, not a gate. +- **Family check at curation:** the three silhouettes should read as the SAME objects + from the Course VI and VII heroes (repo crystal, vault cube, mirror way-station) - + reject candidates that invent new shapes, even pretty ones. The teaching point is + recognition: "you have met these three before." +- **Legend mapping (alt text):** crystal "GitHub - where the desired state lives" / + vault "Azure Key Vault - where the secret values live" / way-station "zot - where + the fleet pulls from". +- **Watermark:** Gemini sparkle bottom-right - strip before use (ffmpeg delogo).