v2 source, NB2 prompt contract, and the slice editor
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# The Exploded Cluster
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Interactive scroll-driven teardown of Kubernetes / OpenShift / Docker, in the estate's
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Bat-Computer visual world (void `#070b14`, cyan `#3fbaf5` → magenta `#e879f9`).
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- **v2** (tag `v2`) — CSS `preserve-3d` diagrams. Parked: eyeballed px positions, misaligned at some widths.
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- **v3** (in progress) — Nano Banana 2 exploded hero shots, hand-sliced into `clip-path` parts and
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scrubbed collapsed → hero with GSAP. Spec: `homelab/specs/SPEC-exploded-cluster-v3.md`.
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## Layout
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| Path | What |
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|---|---|
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| `exploded-cluster.html` | v2 assembled single file (174KB) |
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| `ec2-part1.html` / `ec2-part2.html` | v2 source split — markup+CSS / app JS |
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| `gsap.min.js` · `st.min.js` | GSAP 3.13 + ScrollTrigger, inlined at assemble time |
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| `prompts/` | NB2 prompt contract — master style block + per-scene prompts |
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| `tools/slicer.html` | slice editor: load a hero, tune cut lines, export the manifest |
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| `assets/raw/` | curated NB2 heroes, straight from the generator |
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Rebuild v2: `cat ec2-part1.html <(echo "<script>") gsap.min.js <(echo "</script><script>") st.min.js <(echo "</script>") ec2-part2.html > exploded-cluster.html`
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## The slicing rule (load-bearing — read before touching the engine)
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Parts occlude each other in 2D, so every slice carries a hidden notch where the part in front
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covers it. Animating **collapsed → hero** only ever increases occlusion, so notches stay buried.
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**Never overshoot past the hero layout and never fan parts sideways** — either exposes the tears.
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Region boundaries overlap upward by `EPS`; expanding downward would ghost.
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