# The Exploded Cluster Interactive scroll-driven teardown of Kubernetes / OpenShift / Docker, in the estate's Bat-Computer visual world (void `#070b14`, cyan `#3fbaf5` → magenta `#e879f9`). - **v2** (tag `v2`) — CSS `preserve-3d` diagrams. Parked: eyeballed px positions, misaligned at some widths. - **v3** (in progress) — ships PUBLIC at **learn.bztmon.com**. - **v3 build** — Nano Banana 2 exploded hero shots, hand-sliced into `clip-path` parts and scrubbed collapsed → hero with GSAP. Spec: `homelab/specs/SPEC-exploded-cluster-v3.md`. ## Layout | Path | What | |---|---| | `exploded-cluster.html` | v2 assembled single file (174KB) | | `ec2-part1.html` / `ec2-part2.html` | v2 source split — markup+CSS / app JS | | `gsap.min.js` · `st.min.js` | GSAP 3.13 + ScrollTrigger, inlined at assemble time | | `prompts/` | NB2 prompt contract — master style block + per-scene prompts | | `tools/slicer.html` | slice editor: load a hero, tune cut lines, export the manifest | | `assets/raw/` | curated NB2 heroes, straight from the generator | Rebuild v2: `cat ec2-part1.html <(echo "") ec2-part2.html > exploded-cluster.html` ## The slicing rule (load-bearing — read before touching the engine) Parts occlude each other in 2D, so every slice carries a hidden notch where the part in front covers it. Animating **collapsed → hero** only ever increases occlusion, so notches stay buried. **Never overshoot past the hero layout and never fan parts sideways** — either exposes the tears. Region boundaries overlap upward by `EPS`; expanding downward would ghost.