prompts: intro establishing shot (masthead backdrop, quiet-centre composition rule)
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# Scene prompt - Intro: the establishing shot (masthead backdrop)
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The one image the site opens on, behind the title. It is NOT a course scene: nothing gets sliced
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here, so the usual "generous void gaps between parts" rule relaxes. What it must do is read at a
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GLANCE as "a machine world seen from a distance", sit far enough back that white title text stays
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legible over it, and use the same materials as every course so the page feels like one object.
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Composition rule for this one: the CENTRE-TOP THIRD stays dark and quiet (the headline lives
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there). Weight the interest low and wide.
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Generate ~4 at 16:9, curate with the reject checklist, save to disk for pickup.
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---
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Dark technical exploded-view illustration in a cinematic sci-fi engineering style.
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Solid near-black deep void background, hex #070b14 - completely clean: no stars, no grid,
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no texture, no particles behind or around the objects. Matte dark metal-and-glass surfaces
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with glowing neon edge lighting: primary cyan #3fbaf5, secondary magenta #e879f9 accents,
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cool white rim highlights. Camera: fixed 30-degree isometric angle, even studio lighting, no
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vignette, no lens flare, no depth-of-field blur. ABSOLUTELY NO text, no letters, no numbers, no
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words, no code, no glyphs, no labels, no arrows, no callout lines, no UI elements anywhere in the
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image - every surface marking must be an abstract geometric pattern only.
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The subject: a wide establishing view of an entire machine world, seen from far away and slightly
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above, as if the whole facility has been taken apart and left floating in the dark. Across the
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lower two thirds of the frame, a loose archipelago of small dark machine forms drifts in the void
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with generous space between them: flat stacked slabs, a few chamfered cubes, a ringed cylinder, a
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faceted geodesic sphere lit from within, an open doorframe arch, a low armoured vault box, and
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several thin plates tumbling at angles. Each object is small in frame - none dominant - each
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picked out by fine cyan edge light with occasional magenta accents, and each fully surrounded by
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void. Scale falls away toward the horizon so the nearer objects are larger and the far ones are
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tiny points of cyan light. The upper third of the frame is almost entirely empty void, with only
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one or two faint distant shapes near the edges.
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---
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## Build-side notes (not part of the prompt)
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- **Usage:** masthead backdrop for the intro. NOT sliced - it renders as one image behind the
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title block, scroll-parallaxed and faded out as the index arrives (motion class = parallax, so
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it is disabled entirely under reduced-motion per house-motion-system).
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- **Curation gate specific to this image:** hold a light-grey rectangle over the centre-top third;
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if the title would be hard to read there, reject the candidate. Busy-centre compositions fail
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here even if they look great alone.
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- **Family check:** the objects should be recognisable relatives of the course heroes (slabs =
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Course I, cubes = Course II workers, sphere = Course V core, arch = Routes, vault = the secret
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store). A viewer who scrolls the whole site should feel they have just toured this picture.
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- **Processing:** WebP, 1600px wide, target <=180KB (it is a backdrop, quality can sit lower than
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a scene hero since text overlays it and it is partly faded in use).
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- **Watermark:** Gemini sparkle bottom-right - strip with ffmpeg delogo before use.
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- **If it never gets generated:** the intro entrance already ships and works without art; this is
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additive, not a blocker.
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