delivery arc: optional still prompt for the dependency-ledger appendix
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# Scene prompt - Appendix: the dependency ledger (optional STILL - three supporting cast)
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This page is DOM-only by design; this hero is OPTIONAL dressing. It is a STILL - never
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scrubbed, never sliced - so composition matters more than separation mechanics, but the
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house contract stays so it sits beside the arc scenes as one family. The three objects
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deliberately ECHO silhouettes from the arc heroes: the etched crystal slab (Course VI's
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repo), the armoured vault cube (Course VI's secret store), the squat way-station block
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(Course VII's mirror). Curate for family resemblance.
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Generate ~4 at 16:9, curate with the reject checklist, save to disk for pickup.
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---
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Dark technical exploded-view illustration in a cinematic sci-fi engineering style.
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Solid near-black deep void background, hex #070b14 - completely clean: no stars, no grid,
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no texture, no particles behind or around the objects. Matte dark metal-and-glass surfaces
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with glowing neon edge lighting: primary cyan #3fbaf5, secondary magenta #e879f9 accents,
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cool white rim highlights. Camera: fixed 30-degree isometric angle, subject perfectly
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centered with generous empty margins on all sides. Even studio lighting, no vignette,
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no lens flare, no depth-of-field blur. ABSOLUTELY NO text, no letters, no numbers, no
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words, no code, no glyphs, no labels, no arrows, no callout lines, no UI elements
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anywhere in the image - every surface marking must be an abstract geometric pattern
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only. Every component is fully separated from its neighbours by generous gaps of pure
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void - nothing touching, nothing overlapping, and no beams, cables, or connectors
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spanning between the separated parts.
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The subject: a calm museum-piece portrait of three machines in a loose triangular
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arrangement, each floating alone in void with generous space between them - three
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supporting pillars at rest, presented for inspection rather than caught mid-explosion.
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Upper left: a faceted crystal slab of dark glass, its surface etched with a fine
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branching lattice pattern glowing soft cyan - frozen forks of recorded history.
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Upper right: a small heavily armoured vault cube - layered dark plates, dense and
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sealed, with one thin amber-white glowing seam around its middle.
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Lower centre, slightly larger than the other two: a squat wide way-station block -
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heavy, low, cache-like, with a broad warm cyan glowing intake recess on one face and
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thick armoured sides.
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The three sit in quiet balance, none touching, none dominant, a matched set from the
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same machine world.
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---
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## Build-side notes (not part of the prompt)
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- **Usage:** page header still for the dependency-ledger appendix - rendered ONCE,
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static, no slice manifest, no scrub. WebP <=250KB (smaller than scene budget - it is
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dressing, not a set-piece). If it never generates, the page ships DOM-only as
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designed - this prompt is a nice-to-have, not a gate.
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- **Family check at curation:** the three silhouettes should read as the SAME objects
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from the Course VI and VII heroes (repo crystal, vault cube, mirror way-station) -
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reject candidates that invent new shapes, even pretty ones. The teaching point is
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recognition: "you have met these three before."
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- **Legend mapping (alt text):** crystal "GitHub - where the desired state lives" /
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vault "Azure Key Vault - where the secret values live" / way-station "zot - where
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the fleet pulls from".
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- **Watermark:** Gemini sparkle bottom-right - strip before use (ffmpeg delogo).
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